The Making of HyperDot with Charles McGregor

We continue our chat with Charles McGregor! This time we focus in on the development of HyperDot from the initial idea all the way to release and the game awards. Some ideas that started out as “what ifs” grew until they were core components of the game! 

Come find out Charles’ reactions to his own game and the development process as well as what he dubs “The year of dreams.”


Featuring: Charles McGregor of Tribe Games

GDC Talk: https://www.youtube.com/watch?v=Zzxf9pWpWx4

Hello Player: https://open.spotify.com/show/2YRQuZUQLXZe1JqOn1Y062?si=8d347e88812f4ed9

Itch.io page: https://tribe-games.itch.io/

Twitter: https://twitter.com/DarkaysTG

Tribe Games: https://www.tribe-games.com/

Download and play HyperDot!

Xbox/Windows 10: http://bit.ly/2QTBMrR

Steam: http://bit.ly/2NjDRfNhttp://Itch.io: http://bit.ly/39Nm6z2

Special thanks to Alex Brinegar for the Logo!

Twitter – @clobberinthymeGraphic Design – https://alexbrinegar.wordpress.com/

More from Level Zero:

Website: https://levelzeropod.com/

Merch Store – https://www.teepublic.com/stores/level-zero?ref_id=25344Y

ouTube: https://www.youtube.com/channel/UCiBUMAOUkjV5rz1v6qABt-A

Twitch: https://www.twitch.tv/levelzeropod

Drop a question or leave a suggestion here!

Email: Questions@LevelZeroPod.com

Corrections and Feedback: Feedback@LevelZeroPod.com

Twitter: @LevelZeroPodhttps://twitter.com/LevelZeroPod

Facebook: @LevelZeroPodhttps://www.facebook.com/LevelZeroPod/

Come hang out with us on the Draft Punks discord!https://discord.gg/hkxHc63x

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